using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GunFIre : MonoBehaviour
{
    [SerializeField] private float aliveTime = 1.0f;
    private float timer = 0.0f;
    // Start is called before the first frame update
    void Start()
    {
    }

    // Update is called once per frame
    void Update()
    {
        timer += Time.deltaTime;
        if (timer >= aliveTime)
        {
            this.gameObject.SetActive(false);
            timer = 0.0f;
        }
    }
}
